Direct3d download
Author: o | 2025-04-25
Working with Direct3D 11, Direct3D 10 and Direct2D: This section covers interop techniques with earlier versions of Direct3D and Direct2D, the Direct3D 11on12 API, and porting guidelines from Direct3D 11 to Direct3D 12. Working samples: Working samples are available for download, showing the usage of a number of features of Direct3D 12.
Direct3D 9 to Direct3D 10 Considerations (Direct3D 10)
Skip to main content This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Working Samples Article12/30/2021 In this article -->Working samples are available for download, showing the usage of a number of features of Direct3D 12.Working samplesWorking samples (in the form of Visual Studio 2015 projects) can be downloaded from GitHub/Microsoft/DirectX-Graphics-Samples.NoteThe exact list of samples available at this location will vary as samples are added and updated.Sample titleDescriptionDesktopUWPWalk-throughHelloWorld HelloWindowHelloTriangleHelloBundlesHelloConstBuffersHelloTextureThe HelloWorld sample set contains the following simple projects to help you get started with Direct3D 12. Creates a window in preparation of rendering Direct3D 12 content.Renders a simple triangle using Direct3D 12.Demonstrates the usage of a bundle for rendering using Direct3D 12.Demonstrates how to use constant buffers to pass data to the GPU used for rendering in Direct3D 12.Demonstrates how to apply a texture to a triangle using Direct3D 12.YYCreating a basic Direct3D 12 componentD3D12BundlesDemonstrates frame buffering and synchronization best practices as well as rendering a simple mesh using bundles.YYD3D12MultithreadingAn example of how to build a multithreaded capable application.YND3D12nBodyGravityDemonstrates how multi-engine can be used to do asynchronous compute work alongside 3D work on the same GPU.YYMulti-engine n-body gravity simulationD3D12PredicationQueriesDemonstrates occlusion culling using query heaps and predication.YYPredication queriesD3D12DynamicIndexingDemonstrates the dynamic indexing capabilities of DirectX 12 and HLSL.YYDynamic Indexing using HLSL 5.1D3D1211on12Demonstrates basic usage of the 11on12 layer. This sample renders text using D2D using the Direct3D 11 API on a Direct3D 12 11on12 device.YYD2D using D3D11on12D3D12ExecuteIndirectDemonstrates compute engine culling in conjunction with the execute indirect feature to only render objects that pass the culling test.YYIndirect drawing and GPU cullingD3D12PipelineStateCacheDemonstrates Pipeline State Object (PSO) caching.YYD3D12FullscreenDemonstrates how to handle fullscreen to windowed transitions and window resizing in DirectX 12.YYD3D12HeterogeneousMultiadapterDemonstrates how to share workloads amongst multiple heterogenous GPUs using shared heaps.YYD3D12ReservedResourcesDemonstrates the use of reserved (tiled) resources. In this sample a quad is textured with a reserved resource containing a full mip chain.YYD3D12ResidencyThis is intended as a low-integration-cost solution to managing your Direct3D 12 heaps and committed resources, using memory management techniques from Direct3D 11.YYD3D12SmallResourcesDemonstrates the use of small placed resources, showing the potential memory savings gained using placed resources (with a 4K alignment) over committed and reserved resources (with a 64K alignment).YY Direct3D 12 Programming Guide D3D12 Code Walk-Throughs --> Feedback Additional resources In this article Here, you will get the direct download link to download the SamFirm FRP Unlock Tool V1.4.3 all other versions easily, Also make sure to install the Samsung USB Driver on your computer.Ĭompatible OS: Windows 7, Windows 8, Windows 10 with 32&64bitĭownload: SamFirm Tool v1.4.3 Direct Link = Mega Link = (Mediafire Link). Important Step: Disable the Antivirus Protection first, otherwise, you will not able to Download and use this SamFirm FRP Tool V1.4.3 Download SamFirm FRP Tool V1.4.3 ( All Version) ► look on the Samsung phone Screen & Open browser. ► Make Sure SAMSUNG Phone Connect Wi-Fi Network. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.How to use Samfirm Tool ► Download SamFirm FRP Bypass Tool ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Keeping up with, finding, and installing the latest drivers can be a real hassle. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). ATIc Install Tool checks for the latest AMD video, software, and chipset drivers so all of your AMD hardware talks to each other properly for the best performance. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.Direct3D Drivers Download - Update Direct3D Software - Solvusoft
Recent application to use microsoft direct3d MRU List Object Recognized! Location: : S-1-5-18\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct3d MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct3d MRU List Object Recognized! Location: : software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct3d MRU List Object Recognized! Location: : .DEFAULT\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : S-1-5-18\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : software\microsoft\directdraw\mostrecentapplication Description : most recent application to use microsoft directdraw MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\directinput\mostrecentapplication Description : most recent application to use microsoft directinput MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\directinput\mostrecentapplication Description : most recent application to use microsoft directinput MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\internet explorer Description : last download directory used in microsoft internet explorer MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\internet explorer\typedurls Description : list of recently entered addresses in microsoft internet explorer MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\windows\currentversion\explorer\recentdocs Description : list of recent documents opened MRU List Object Recognized! Location: : .DEFAULT\software\microsoft\windows media\wmsdk\general Description : windows media sdk MRU List Object Recognized! Location: : S-1-5-18\software\microsoft\windows media\wmsdk\general Description : windows media sdk MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\windows media\wmsdk\general Description : windows media sdk Performing conditional scans...»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»Conditional scan result:»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»New critical objects: 0Objects found so far: 2110:03:35 PM Scan CompleteSummary Of This Scan»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»Total scanning time:00:01:03.80Objects scanned:100865Objects identified:4Objects ignored:0New critical objects:4. Working with Direct3D 11, Direct3D 10 and Direct2D: This section covers interop techniques with earlier versions of Direct3D and Direct2D, the Direct3D 11on12 API, and porting guidelines from Direct3D 11 to Direct3D 12. Working samples: Working samples are available for download, showing the usage of a number of features of Direct3D 12. Download the latest Direct3D device drivers (Official and Certified). Direct3D drivers updated daily. Download Now. [Download DriverDoc - Product by Solvusoft] to help update Direct3DDirect3D 9 to Direct3D 10 Considerations (Direct3D 10) - Win32
Of Direct3D 9 and Direct3D 10 multi-sampled render targets.Instanced draws and DrawAuto calls are now supported in the mesh viewer, shader debugger, and pixel history.Predicated draw calls are now respected in the mesh viewer.The Device, Shader Resource and Blend State views now display Direct3D 10.1-specific information when applicable.For Direct3D 10, swap-chain information (IDXGISwapChain) is now displayed in addition to the device information.2. New Bitrate Options for xWMA Audio CompressionIn addition to previously supported compression settings, the June release adds more and lower bitrate options to the xWMAEncoder tool, allowing users to achive better compression. The default encoder bitrate has changed from 96000 to 48000 bits per second.3. xAPO Effects LibraryThis release contains a new XAudio2 effects library (XAPOFX), implemented using XAudio2’s native xAPO format for real-time DSP effects. The xapofx.lib library contains a mastering limiter, a new lightweight reverberation to complement the existing Princeton Digital Reverb, and a 4-band equalizer effect.Before install DirectX 9 on windows, it’s recommended that turn on System Restore to create a restore point before installing because DirectX runtime cannot be uninstalled, so user only chance is to use System Restore to rollback the installation.Two download option to download latest DirectX 9:Online Version DirectX End-User Runtime Web Installer can be downloaded from Microsoft Download Center, which requires user to pass Windows Genuine Advantage validation. Or you can direct download the web installer dxwebsetup.exe for user who having problem to validate the system.Offline VersionFor user who wants to install DirectX 9 offline due to do not have VSDC Free Video Editor. An incorrectly installed FX file may create system instability and could cause your program or operating system to stop functioning altogether. Proceed with caution. Files Related to warp_vs.fx FX Files Related to warp_vs.fx File Name Description Software Program (Version) File Size (bytes) File Location blur2_ps.fx Direct3D Effects VSDC Free Video Editor 6.3.1.939 1911 C:\Program Files\WindowsApps\Deleted\Microsoft.... comp_vs.fx Direct3D Effects VSDC Free Video Editor 6.3.1.939 533 C:\Program Files\WindowsApps\Microsoft.StorePur... warp_ps.fx Direct3D Effects VSDC Free Video Editor 6.3.1.939 677 C:\Program Files\WindowsApps\Microsoft.WindowsS... blur_vs.fx Direct3D Effects VSDC Free Video Editor 6.3.1.939 366 C:\Program Files\WindowsApps\Microsoft.SkypeApp... blur1_ps.fx Direct3D Effects VSDC Free Video Editor 6.3.1.939 2203 C:\Program Files\WindowsApps\Deleted\Microsoft.... You are downloading trial software. The purchase of a one-year software subscription at the price of $29.97 USD is required to unlock all software features. Subscription auto-renews at the end of the term (Learn more). By clicking the "Start Download" button above and installing "Software", I acknowledge I have read and agree to the Solvusoft End User License Agreement and Privacy Policy.Direct3D Devices (Direct3D 9) - Win32 apps
Blog Thread starter Thread starter jbrown156 Start date Start date Oct 2, 2014 Tags Tags Direct3D Directx tutorial You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. How to Fix Direct3D errors Thread starter Thread starter jbrown156 Start date Start date Oct 2, 2014 Tags Tags Direct3D Directx tutorial Many computer games, as well as some 3D modelling programs, rely on the Direct3D component of DirectX to render graphics. If your computer has a problem with a DirectX file or a graphics driver, it can cause these programs to crash or not open. Windows includes a tool for testing your DirectX installation, and you can solve most issues by turning on hardware acceleration or updating DirectX and your video driver.InstructionsChecking the DirectX Installation1 Press "Windows-R" and enter "dxdiag" to run the DirectX Diagnostic Tool.2 Open the "Display" tab to see the status of Direct3D and other graphics components in DirectX.3 Read the "Notes" box to learn about any errors with Direct3D. If DirectX is installed correctly, it will read "No problems found."4 Read the "Feature Levels" line in the Drivers section to see which versions of DirectX your video card supports. Programs that require a version other than those listed will not work on your computer.5 Check the DirectX Features section to make sure each line reads "Enabled." If any line does not, you need to enable hardware acceleration.Enabling Hardware Acceleration6 Right-click the desktop and choose "Screen Resolution."7 Click "Advanced Settings."8 Open the "Troubleshooting" tab and click "Change Settings." Enter the administrator password if prompted.9 Slide the "Hardware Acceleration" option to "Full."Updating DirectX and Video Drivers10 Run Windows Update from the Control Panel to install updates for DirectX 11, available on Windows versions dating back to Vista. On Windows 8, Windows Update is the only method to update DirectX 11. On Windows 7 or Vista, you can alternatively download the updates manually (links in Resources).11 Download and open the DirectX End-User Runtime Web Installer (link in Resources) to update DirectX 9. DirectX 9 installs and runs separately from DirectX 11, and many games require it even on systems with DirectX 11 installed.12 Install the June 2010 version of DirectX 9 (link in Resources) if the Web Installer reports you already have an up to date version but you continue to have trouble with DirectX 9 applications. This offline installer includes every update to DirectX 9 and will reinstall over your existing copy, potentially fixing its problems.13 Update your video drivers either through Windows Update or by downloading drivers from the Nvidia, ATI or Intel website, depending on your graphics hardware. If you already have theDirect3D Architecture (Direct3D 9) - Win32 apps
Looking to try our latest version? Try the 2025 Beta! It uses one key to unlock the pro features for world/kingdom, city/village, battlemat/dungeon, or cosmic/sector maps. (Go to the program’s File menu and pick “Check/Update Worldographer 2025 License”.)Pre-2025 Version: Unlock the Pro version features:Worldographer’s World/Kingdom code allows: multiple map levels, expand/shrink the number of rows/columns on a map, generate rivers/coastlines/empires quickly, add map notes, and more!The program’s City/Village (Settlements) code lets you generate settlements with populations over 5000 people.The Battlemat/Dungeon license allows you to autogenerate stores, inns, taverns, and other upcoming building types.Get a license from our store. Without the license codes, the above “power user” features are not available. The World/Kingdom license can be entered in a prompt when Worldographer starts or via the File menu’s “Check/Update Worldographer License” option. The City/Village and Battlemat/Dungeon codes are only entered using those options on the File menu. DownloadsWindows Native VersionDownload the Windows native version. Download the msi and double click it to install. (Note: Windows Defender may prompt you that it is an unknown download, but if you check the details you’ll see it is signed.)Or if that’s slow or running into some graphical issues, Download the Windows native version with ‘Direct3D’ off.If you need the prior version, get the Direct3D version with this link, or the via this link if you want Direct3D off.Mac OSX VersionDownload the Mac OSX version for Apple chip Macs (M1, M2, etc.). Download the file, then open it and drag it into your Applications folder. Working with Direct3D 11, Direct3D 10 and Direct2D: This section covers interop techniques with earlier versions of Direct3D and Direct2D, the Direct3D 11on12 API, and porting guidelines from Direct3D 11 to Direct3D 12. Working samples: Working samples are available for download, showing the usage of a number of features of Direct3D 12.Direct3D Textures (Direct3D 9) - Win32 apps
Skip to main content This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Version Numbers for Direct3D Version 10.1 Article12/15/2021 In this article -->Direct3D versions 10.0 and 10.1 supply #defines that the user-mode display driver uses for versioning. The user-mode display driver must examine the Interface member of the D3D10DDIARG_OPENADAPTER, D3D10DDIARG_CREATEDEVICE, and D3D10DDIARG_CALCPRIVATEDEVICESIZE structures that the driver receives in calls to the OpenAdapter10, CreateDevice(D3D10), and CalcPrivateDeviceSize functions to determine the version of the Direct3D DDI that the Direct3D runtime supports. The most significant 16 bits of the Interface member is the number of the Direct3D DDI major version. For Direct3D versions 10.0 and 10.1, this number is 10. The least significant 16 bits of the Interface member is the Direct3D DDI minor version. This minor-version value is bumped every time a Direct3D DDI breaking change is introduced. This minor-version value can also be bumped artificially to signify a stronger version change. The following #defines associate a Direct3D DDI minor version with a released version number (that is, D3D10_0 == x, D3D10_1 == y, where y > x).The user-mode display driver should only examine the most significant 16 bits of the Version member of the D3D10DDIARG_OPENADAPTER, D3D10DDIARG_CREATEDEVICE, and D3D10DDIARG_CALCPRIVATEDEVICESIZE structures to determine when the Direct3D runtime is built. This value is manually bumped every time there is a non-breaking Direct3D DDI change. The driver might come to depend on each non-breaking DDI change over time. Therefore, the driver should ensure that the passed in DDI build version is greater than or equal to the *_BUILD_VERSION of the current driver and fail out if the driver is incompatible (perhaps while also providing a registry workaround). The least significant 16 bits of the Version member is the DDI revision version. The least significant 16 bits of Version is typically used to special case the driver based on bugs that are present in the Direct3D API. The driver must succeed creation for all values. However, the driver can change behavior depending on certain values. You should compare with these values by using >= because the numbers might rise arbitrarily due to runtime fixes. Also, you should not use "> (previous broken version)" (rather than ">= working version") because new revisions might appear that have version numbers between the two known numbers and do not contain the required fixes. The following #definesComments
Skip to main content This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Working Samples Article12/30/2021 In this article -->Working samples are available for download, showing the usage of a number of features of Direct3D 12.Working samplesWorking samples (in the form of Visual Studio 2015 projects) can be downloaded from GitHub/Microsoft/DirectX-Graphics-Samples.NoteThe exact list of samples available at this location will vary as samples are added and updated.Sample titleDescriptionDesktopUWPWalk-throughHelloWorld HelloWindowHelloTriangleHelloBundlesHelloConstBuffersHelloTextureThe HelloWorld sample set contains the following simple projects to help you get started with Direct3D 12. Creates a window in preparation of rendering Direct3D 12 content.Renders a simple triangle using Direct3D 12.Demonstrates the usage of a bundle for rendering using Direct3D 12.Demonstrates how to use constant buffers to pass data to the GPU used for rendering in Direct3D 12.Demonstrates how to apply a texture to a triangle using Direct3D 12.YYCreating a basic Direct3D 12 componentD3D12BundlesDemonstrates frame buffering and synchronization best practices as well as rendering a simple mesh using bundles.YYD3D12MultithreadingAn example of how to build a multithreaded capable application.YND3D12nBodyGravityDemonstrates how multi-engine can be used to do asynchronous compute work alongside 3D work on the same GPU.YYMulti-engine n-body gravity simulationD3D12PredicationQueriesDemonstrates occlusion culling using query heaps and predication.YYPredication queriesD3D12DynamicIndexingDemonstrates the dynamic indexing capabilities of DirectX 12 and HLSL.YYDynamic Indexing using HLSL 5.1D3D1211on12Demonstrates basic usage of the 11on12 layer. This sample renders text using D2D using the Direct3D 11 API on a Direct3D 12 11on12 device.YYD2D using D3D11on12D3D12ExecuteIndirectDemonstrates compute engine culling in conjunction with the execute indirect feature to only render objects that pass the culling test.YYIndirect drawing and GPU cullingD3D12PipelineStateCacheDemonstrates Pipeline State Object (PSO) caching.YYD3D12FullscreenDemonstrates how to handle fullscreen to windowed transitions and window resizing in DirectX 12.YYD3D12HeterogeneousMultiadapterDemonstrates how to share workloads amongst multiple heterogenous GPUs using shared heaps.YYD3D12ReservedResourcesDemonstrates the use of reserved (tiled) resources. In this sample a quad is textured with a reserved resource containing a full mip chain.YYD3D12ResidencyThis is intended as a low-integration-cost solution to managing your Direct3D 12 heaps and committed resources, using memory management techniques from Direct3D 11.YYD3D12SmallResourcesDemonstrates the use of small placed resources, showing the potential memory savings gained using placed resources (with a 4K alignment) over committed and reserved resources (with a 64K alignment).YY Direct3D 12 Programming Guide D3D12 Code Walk-Throughs --> Feedback Additional resources In this article
2025-03-26Here, you will get the direct download link to download the SamFirm FRP Unlock Tool V1.4.3 all other versions easily, Also make sure to install the Samsung USB Driver on your computer.Ĭompatible OS: Windows 7, Windows 8, Windows 10 with 32&64bitĭownload: SamFirm Tool v1.4.3 Direct Link = Mega Link = (Mediafire Link). Important Step: Disable the Antivirus Protection first, otherwise, you will not able to Download and use this SamFirm FRP Tool V1.4.3 Download SamFirm FRP Tool V1.4.3 ( All Version) ► look on the Samsung phone Screen & Open browser. ► Make Sure SAMSUNG Phone Connect Wi-Fi Network. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.How to use Samfirm Tool ► Download SamFirm FRP Bypass Tool ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Keeping up with, finding, and installing the latest drivers can be a real hassle. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). ATIc Install Tool checks for the latest AMD video, software, and chipset drivers so all of your AMD hardware talks to each other properly for the best performance. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
2025-04-18Recent application to use microsoft direct3d MRU List Object Recognized! Location: : S-1-5-18\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct3d MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct3d MRU List Object Recognized! Location: : software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct3d MRU List Object Recognized! Location: : .DEFAULT\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : S-1-5-18\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : software\microsoft\direct3d\mostrecentapplication Description : most recent application to use microsoft direct X MRU List Object Recognized! Location: : software\microsoft\directdraw\mostrecentapplication Description : most recent application to use microsoft directdraw MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\directinput\mostrecentapplication Description : most recent application to use microsoft directinput MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\directinput\mostrecentapplication Description : most recent application to use microsoft directinput MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\internet explorer Description : last download directory used in microsoft internet explorer MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\internet explorer\typedurls Description : list of recently entered addresses in microsoft internet explorer MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\windows\currentversion\explorer\recentdocs Description : list of recent documents opened MRU List Object Recognized! Location: : .DEFAULT\software\microsoft\windows media\wmsdk\general Description : windows media sdk MRU List Object Recognized! Location: : S-1-5-18\software\microsoft\windows media\wmsdk\general Description : windows media sdk MRU List Object Recognized! Location: : S-1-5-21-430278183-2791713437-3591342387-1000\software\microsoft\windows media\wmsdk\general Description : windows media sdk Performing conditional scans...»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»Conditional scan result:»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»New critical objects: 0Objects found so far: 2110:03:35 PM Scan CompleteSummary Of This Scan»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»Total scanning time:00:01:03.80Objects scanned:100865Objects identified:4Objects ignored:0New critical objects:4
2025-04-02Of Direct3D 9 and Direct3D 10 multi-sampled render targets.Instanced draws and DrawAuto calls are now supported in the mesh viewer, shader debugger, and pixel history.Predicated draw calls are now respected in the mesh viewer.The Device, Shader Resource and Blend State views now display Direct3D 10.1-specific information when applicable.For Direct3D 10, swap-chain information (IDXGISwapChain) is now displayed in addition to the device information.2. New Bitrate Options for xWMA Audio CompressionIn addition to previously supported compression settings, the June release adds more and lower bitrate options to the xWMAEncoder tool, allowing users to achive better compression. The default encoder bitrate has changed from 96000 to 48000 bits per second.3. xAPO Effects LibraryThis release contains a new XAudio2 effects library (XAPOFX), implemented using XAudio2’s native xAPO format for real-time DSP effects. The xapofx.lib library contains a mastering limiter, a new lightweight reverberation to complement the existing Princeton Digital Reverb, and a 4-band equalizer effect.Before install DirectX 9 on windows, it’s recommended that turn on System Restore to create a restore point before installing because DirectX runtime cannot be uninstalled, so user only chance is to use System Restore to rollback the installation.Two download option to download latest DirectX 9:Online Version DirectX End-User Runtime Web Installer can be downloaded from Microsoft Download Center, which requires user to pass Windows Genuine Advantage validation. Or you can direct download the web installer dxwebsetup.exe for user who having problem to validate the system.Offline VersionFor user who wants to install DirectX 9 offline due to do not have
2025-04-24